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I Turned Coding Agents Into a Strategy Game — Ido Salomon, AgentCraft

AI Engineer

3.8K views27 Sept 2026

YouTube

If agents are so capable, why doesn't everyone have an army of them? Ido Salomon, creator of AgentCraft and MCP-UI and co-creator of MCP Apps, argues the bottleneck is us: steering, directing and reviewing agents at scale is exhausting. The skills we need already exist, though. We learned them from games like Warcraft and StarCraft. Salomon demos AgentCraft, an orchestrator styled like a strategy game. Agents appear as units on a map, your file system becomes the terrain, heat maps show where work is happening, and the space bar jumps you to whatever needs attention. He shows how it adds visibility, autonomy (with orchestrators, loops and a review kit with visual evidence) and collaboration, through shared rooms where people and agents work side by side. Then he turns to lowering the floor: an early, simpler mobile-game-style mode aimed at the 90% of people who aren't power users yet. Speaker info: X/Twitter: @idosal1 (https://x.com/idosal1) LinkedIn: https://www.linkedin.com/in/ido-salomon/ Related links: MCP-UI: https://mcp-ui.dev Timestamps: 0:00 Intro 0:35 If agents are amazing, why aren't we unstoppable? 1:10 We are the bottleneck 1:50 Lessons from video games 2:20 Meet AgentCraft 2:50 Agents on the map 3:40 Buildings: plugins, skills, terminal and git 3:55 Raising the ceiling: visibility 4:25 Your file system as a map 5:00 Jump to what needs attention 5:40 Too much to hold in your head 6:15 Quests 6:40 Autonomy: orchestrators and loops 7:35 The review kit 8:25 Collaboration: shared rooms 10:45 Lowering the floor 11:50 Loopers: a simpler mode 13:28 Wrap-up 13:50 Try AgentCraft

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